He probado una gran variedad de poros cortos pero ninguno se compara a la velocidad y engao del victas la rapidez es casi como una goma y casi tan engaoso como jugar con poro largo es muy recomendable para jugadores ofensivos y de nivel aunque tambin se recomienda para nivel medio
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6 Reviews for Victas VO>101
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La utilic con esponja 2.0 para el BH. Esta goma es genial. Tiene gran efecto y buena velocidad si lo aprovechas bien y no pierde su engao o efecto disruptivo. Quizs no sea mucho, pero logra molestar al contrario. Su control es bueno. Cuenta con tecnologa tensor, por lo que est pensada para atacar y no para juego pasivo. En trminos generales es una muy buena goma de picos cortos,
The bottom line; if you are a penholder, with an offensive/offensive plus wood, this is a good rubber for you.
Durometer Shore A reads 32 degrees.
A full sheet is 49 grams compared to Spectol Red 2.0 at 43 grams, Palio 1.8 at 46 grams, Victas >301 2.0 at 46 grams, Kokutaku 119 2.0 Japan sponge 56 grams. So I consider this average to slightly heavier than average. I am most familiar with Spectol Red and 21 so this is in comparison to those. Red is boosted so >101 is slower but control over hitting is better. It's also a bit slower than 21 but weirder. This may be a product of the pips geometry. The base is wide but the cylindrical shaft of the pip is quite long, longer than 21 or Red. >101 seems to eat the energy of the incoming ball on a passive or soft-hand block giving it weirdness but not speed. I think that speed and weirdness are mutually exclusive. But unlike the >301 the blocking is controllable including chop blocking and the classic penhold side spin block, and short-dead block.
Serves are spinnier than 21 or Red. Again could be the geometry of the pips that give it longer dwell time.
Over the table you can flip or throw any back spin easily. But you have to hit forward through the ball more than a faster rubber like Red. At mid distance you can hit through higher than the net backspin with a PH sidespin flat hit or a more typical "loop" closed paddle stroke. You can also, and loop/smash low backspin that comes off the table.
At longer distance you can counter hit loops easily, but it more like a smooth loop/smash than a pips flat smash.
I give a 9 only because it is a bit heavier than I like. After two weeks of daily robot hitting and about 6 hours of play, it seems to be holding up.
Update: 10 months later, using it for match play once a week for 3 hours, the pips are breaking at the base.
Durometer Shore A reads 32 degrees.
A full sheet is 49 grams compared to Spectol Red 2.0 at 43 grams, Palio 1.8 at 46 grams, Victas >301 2.0 at 46 grams, Kokutaku 119 2.0 Japan sponge 56 grams. So I consider this average to slightly heavier than average. I am most familiar with Spectol Red and 21 so this is in comparison to those. Red is boosted so >101 is slower but control over hitting is better. It's also a bit slower than 21 but weirder. This may be a product of the pips geometry. The base is wide but the cylindrical shaft of the pip is quite long, longer than 21 or Red. >101 seems to eat the energy of the incoming ball on a passive or soft-hand block giving it weirdness but not speed. I think that speed and weirdness are mutually exclusive. But unlike the >301 the blocking is controllable including chop blocking and the classic penhold side spin block, and short-dead block.
Serves are spinnier than 21 or Red. Again could be the geometry of the pips that give it longer dwell time.
Over the table you can flip or throw any back spin easily. But you have to hit forward through the ball more than a faster rubber like Red. At mid distance you can hit through higher than the net backspin with a PH sidespin flat hit or a more typical "loop" closed paddle stroke. You can also, and loop/smash low backspin that comes off the table.
At longer distance you can counter hit loops easily, but it more like a smooth loop/smash than a pips flat smash.
I give a 9 only because it is a bit heavier than I like. After two weeks of daily robot hitting and about 6 hours of play, it seems to be holding up.
Update: 10 months later, using it for match play once a week for 3 hours, the pips are breaking at the base.
This is very deceptive SP rubber! It has good control too, but sometimes is unpredictable or floates too much...esp. when blocking slow topspins with higher arc...but these things and attacking possibilties depend much on blade, it seems to me that stiff and hard is better than blades with softer feel. If you are patient enough to learn how to play with this rubber or you are experienced SP player, you will very much appreciate it... and your opponents will hate you even more :)
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