Table Tennis Terms
- Anti-topspin - a rubber type that deactivates spin and speed, returning a "dead" ball
- Backhand - a stroke done directly in front of the body, with the racket turned so that the back of the hand faces the opponent
- Backspin - a type of spin where, if struck with a normal racket position, the ball would not make it over the net
- Block - a defensive shot done mostly against loops and smashes, where the racket is in a closed position to keep the ball on the table
- Chop - a defensive shot that carries a tremendous amount of backspin
- Closed - a racket angle that allows the top of the ball to be struck
- Dead ball - a ball returned without any spin. Very difficult to execute, read, and return
- Doubles - a format in table tennis where two people play on each side and must alternate turns at striking the ball
- Drive - an offensive shot used mostly as a setup or in rallies, where the racket is in a normal position and the ball is struck at a medium pace
- Drop shot - a surprise shot where the ball is placed precisely near the net
- Expedite rule - after a time limit (10 minutes) has expired during a single game, the receiver automatically wins the point if he/she returns the ball successfully 13 times in a row. This forces the server to change his rallying tactics.
- Forehand - a stroke done to the right-front (for right-handers) of the body, with the racket in a normal position (palm of hand facing opponent)
- International Table Tennis Federation - the international governing body for the sport of table tennis
- Inverted - See pips-in
- Let - a stoppage of play as a result of a serve hitting the net or interference from outside the playing court
- Lob - a defensive shot used against high-speed balls, where the ball (usually with unpredictable spin) is returned very high in the air, causing difficulty in timing and technique
- Long pips - a rubber type whose surface consists of fairly long pimples. Produces unpredictable spin.
- Loop - an offensive shot that carries a tremendous amount of topspin
- Match - a competition format with the winner winning two of three or three of five games
- Medium-long - a serve whose second bounce, given the opportunity, would bounce near the very end or just off the table. Difficult because the opponent cannot execute a good attacking stroke
- Open - a racket angle that allows the bottom of the ball to be struck
- Penhold - a grip where the racket is held exactly as it sounds, with the racket handle held straight up and down
- Pips-in - a rubber type whose surface is smooth yet gripping. Produces much spin and in many cases better speed. Also known as inverted rubber
- Pips-out - a rubber type whose surface consists of many tiny pimples. Produces much control and speed, but little spin
- Push - a defensive shot used to successfully return backspin shots, where the racket is open to lift the backspin over the net
- Receive - return of service, usually done tactically to set up an attack
- Seemiller - Name of 5 time US champion Dan Seemiller. Also the name of a table tennis grip
- Serve - the beginning of a point where one player strikes the ball after tossing it. Usually used tactically to set up a strong attack
- Set - one game to 11 points in a match
- Shakehand - a grip where the racket is held exactly as it sounds but with the middle, ring, and pinky fingers wrapped around the handle
- Short - a serve that, given the opportunity, would bounce at least twice on the table. Difficult because the opponent cannot execute a good attacking stroke
- Sidespin - a type of spin where, if struck with a normal racket position, the ball would travel either to the right or left without landing on the table
- Skunk - an informal rule in table tennis that says that a player wins a game at a score of 7-0 or 11-1
- Smash - an offensive, high-speed shot used against high balls, where the racket is in a normal position to generate the most speed possible. Also called a kill
- Topspin - a type of spin where, if struck with a normal racket position, the ball would travel over the opposite side of the table without hitting the surface